Captain Clark
Chase dangerStop looting, call the route, and move toward the cleanest exit path.
Source: One Step Ahead and Ottoman Empire badges
A badge-backed threat guide for Captain Clark, rope traps, Mimic, Still Life, and sanity pressure, with clear limits around unverified mechanics.
Badge wording proves these names and pressure states exist. It does not prove exact timing, values, or full counterplay.
Stop looting, call the route, and move toward the cleanest exit path.
Source: One Step Ahead and Ottoman Empire badges
Send one rescuer while the team protects direction and avoids blocking the exit.
Source: Cut Loose and No One Left Behind badges
Treat suspicious familiar cues as unverified until a teammate confirms the landmark.
Source: Not Quite Right badge
Do not crowd the encounter; keep route memory and regroup before going deeper.
Source: Failed Copy badge
Use near-zero sanity as a reason to simplify or exit; exact thresholds are not verified.
Source: On the Edge badge
Compare role-first threat priorities without unsupported exact tiers.
WikiRead entity and Codex notes tied to badge evidence.
Team responseCoordinate rescue, retreat, and regroup decisions during pressure.