ComplexFurnishings
Threat guide

Complex Furnishings Threat Guide

A badge-backed threat guide for Captain Clark, rope traps, Mimic, Still Life, and sanity pressure, with clear limits around unverified mechanics.

Checked date: 2026-07-10Badge-backed entitiesNo spawn rates claimed
Threat index

What players can safely act on now

Badge wording proves these names and pressure states exist. It does not prove exact timing, values, or full counterplay.

Captain Clark

Chase danger

Stop looting, call the route, and move toward the cleanest exit path.

Source: One Step Ahead and Ottoman Empire badges

Rope Trap

Rescue pressure

Send one rescuer while the team protects direction and avoids blocking the exit.

Source: Cut Loose and No One Left Behind badges

Mimic

Entity discovery

Treat suspicious familiar cues as unverified until a teammate confirms the landmark.

Source: Not Quite Right badge

Still Life

Entity encounter

Do not crowd the encounter; keep route memory and regroup before going deeper.

Source: Failed Copy badge

Sanity

Retreat warning

Use near-zero sanity as a reason to simplify or exit; exact thresholds are not verified.

Source: On the Edge badge

Priority

Threat priority page

Compare role-first threat priorities without unsupported exact tiers.

Wiki

Entity notes

Read entity and Codex notes tied to badge evidence.

Team response

Co-op calls

Coordinate rescue, retreat, and regroup decisions during pressure.